Saturday, November 22, 2014

Showboating Doesn't Win Points

In the most recent UFC Fight Night, there was a lightweight fight between Bobby Green and Edson Barboza.  Green had just come off a close win over top contender Josh Thompson in July.  Green was the slight favorite but in the end, Barboza won the fight by unanimous decision.  During the fight, Green was taunting Barboza about his lack of knock out power.  He had his hands low and waved his finger at Barboza after absorbing a strike.  Then Barboza landed a perfect spinning roundhouse to the back of Green's head.  Green managed to still remain standing, which is a testament to his durability.  However, Green did not land as many shots as Barboza.  You don't get points for taunting nor showboating.  You do get points for landing more hits or takedowns.  Green's corner told him to turn the fight into a street fight.  He didn't listen, kept the fight standing, and kept playing around.  So while Green may have been the better fighter, he lost because he never took the fight seriously and gave the match to his opponent.
Green had a big opportunity to move up the ranks, but he demonstrated that he didn't care for bigger fights and didn't care for the fans.  He may have had fun messing around, but he only hurt himself with those antics.

Robert Lin enjoys basketball and anime.  Follow him on Twitter and/or Google.

Tuesday, November 18, 2014

Thoughts on Grim Dawn

One research pointed out that only 25% of Steam's Early Access games become fully released.  After contributing to Crate Entertainment's Grim Dawn's Early Access cause, I feel this action RPG might be one of them.  The reason being is that there are numerous bugs that have been around since Alpha stage that are still plaguing the game.  Essentially, the game engine has limitations and the developers don't want to revamp the engine.  It would be a huge setback.  Here are several long overdue bugs that still have not been corrected: 1) some skills have pathing issues, where the player gets stuck and you have to wait a bit before you regain control again because your intended target was blocked by another enemy.  2) Enemies sometimes appear by the skill reset vendor in the town.  3) One skill appears to hit the enemy but does not, and it can't hit from point blank range.  4) Some quests if you complete the task before receiving the task, you have the option of clicking "I already did it."  Other similar tasks require you to redo the quest even if you completed it before receiving it.  There's probably a few more bugs that I haven't found since I've only been playing it for 3 weeks.
The game is fun when you overlook those few shortcomings.  There's five classes available and you can mix and match any two classes for a specific play style.  Act 2 is currently finished and the first half of Act 3 is said to come out early next year.  The game is also very generous with the loot, although I've been getting the same epic drops again and again.  It needs better RNG.

Robert Lin enjoys basketball and anime.  Follow him on Twitter and/or Google.