Tuesday, November 18, 2014

Thoughts on Grim Dawn

One research pointed out that only 25% of Steam's Early Access games become fully released.  After contributing to Crate Entertainment's Grim Dawn's Early Access cause, I feel this action RPG might be one of them.  The reason being is that there are numerous bugs that have been around since Alpha stage that are still plaguing the game.  Essentially, the game engine has limitations and the developers don't want to revamp the engine.  It would be a huge setback.  Here are several long overdue bugs that still have not been corrected: 1) some skills have pathing issues, where the player gets stuck and you have to wait a bit before you regain control again because your intended target was blocked by another enemy.  2) Enemies sometimes appear by the skill reset vendor in the town.  3) One skill appears to hit the enemy but does not, and it can't hit from point blank range.  4) Some quests if you complete the task before receiving the task, you have the option of clicking "I already did it."  Other similar tasks require you to redo the quest even if you completed it before receiving it.  There's probably a few more bugs that I haven't found since I've only been playing it for 3 weeks.
The game is fun when you overlook those few shortcomings.  There's five classes available and you can mix and match any two classes for a specific play style.  Act 2 is currently finished and the first half of Act 3 is said to come out early next year.  The game is also very generous with the loot, although I've been getting the same epic drops again and again.  It needs better RNG.



Robert Lin enjoys basketball and anime.  Follow him on Twitter and/or Google.

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